#pragma once
class DungeonCrawl
{
private:
	char board[10][10];
	char exclude[10][10];
	int traps;
	int x_position;
	int y_position;

public:
	DungeonCrawl(void);

	void printboard();

	void place_traps_and_goal();

	void movement();

	void checkboard();

	~DungeonCrawl(void);
};

